" Array of Revealing Light" can also temporize their plan of attack long enough to be dispersed from the Field. " Tualatin" is a perfect mismatch against standard "Phantom Beast" Decks as this card can keep them off the field wholly, an Archetype that is heftily needy on field presence and offensive stratagems. " Threatening Roar" and " Thunder of Ruler" to repel attacks. You can also use " Solidarity", " Gaia Power" and/or even " Forest" and/or " Sogen" for additional stat boosts and cards like " Impenetrable Attack". This can be contested with " Imperial Iron Wall". Also, banishers like " Disappear" " Soul Release" and " Kycoo the Ghost Destroyer" can take "Cross Wing", "Thunder Pegasus" and/or "Chimaera"'s Fusion Material Monsters out of the Graveyard and hence nullify a motley of benefits that "Phantom Beasts" can't otherwise get much of from other support cards. The archetype also includes a sub-archetype, the " Mecha Phantom Beasts".Īustere cards such as " 4-Starred Ladybug of Doom" (majority of "Phantom Beast"s are Level 4), and either " Bladefly" or even " Acidic Downpour" ("Phantom Beast"s are not very daunting ATK/ DEF-wise on their own) are two simple ways to cause trouble for "Phantom Beast" Duelists. The effects of the Beasts seem to be based on those of the " White Knights" used by Chazz Princeton in the Yu-Gi-Oh! GX anime. They are based around aggressive beatdown tactics, gaining advantages when sent to/while in the Graveyard, or inflicting extra damage when battling.
![phantom brigade. phantom brigade.](https://i.ytimg.com/vi/m3KbxvL6oyo/maxresdefault.jpg)
As each battle unfolds, a time slider allows players to see where the enemies will go and when/where they will fire weapons. Due to no "Phantom Beast" support cards being printed since the archetype condition was added to "Gazelle the King of Mythical Beasts", it is always specifically included in effects that specify "Phantom Beast" monsters. Phantom Brigade is a mech-based, turn-based tactical RPG by developer Brace Yourself Games with a big hook centered around abilities to see enemies’ movements before they happen. In the TCG, "Gazelle the King of Mythical Beasts" and "Chimera the Flying Mythical Beast" each have an archetype condition that treats it as a "Phantom Beast" monster. " Gazelle the King of Mythical Beasts" and " Chimera the Flying Mythical Beast" are also "Phantom Beast" cards because they have 「 幻 ( げん ) 獣 ( じゅう ) 」 in their Japanese names. Which doesnt really help when trying to make a missile launcher lol." Phantom Beast" ( 幻 ( げん ) 獣 ( じゅう ) Genjū) is an archetype of mostly Beast-Warrior and Machine monsters. All I can seem to find is mention of the ammo types for missile launchers and wpn_vis_set01_10 for the front of the weapon for the only hints that it exists. When modding your weapon for your unit, set wpn_vis_Front: blueprint: wpn_vis_set01_front_xx (xx is a number between 01 and 10) and set the XX number to 10 to get the missile launcher barrel.Įdit 1: Not sure where to find the reference for a missile launcher if it is even in game. Currently assembling a kitbashed cannon/missile launcher.
![phantom brigade. phantom brigade.](https://i.ytimg.com/vi/Rd--mSjclZU/maxresdefault.jpg)
There is also about 3 or 4 different ammunition for missiles as well. It includes the information the Dungeon Master needs to run the adventure, thirteen ready-to-play encounters (each intended for one session of play), and full-color foldout battle maps depicting the various encounter. The cannon has a physical body for a unit weapon but the missile launcher however only has a barrel for appearance from what i can find. 'March of the Phantom Brigade' is an adventure designed for season 4 of the Dungeons & Dragons Encounters official play program.
![phantom brigade. phantom brigade.](https://ia803104.us.archive.org/29/items/78_the-phantom-brigade_l-gyldmarks-orkester-w-h-myddleton_gbia0124639b/78_the-phantom-brigade_l-gyldmarks-orkester-w-h-myddleton_gbia0124639b_itemimage.jpg)
So looking through the files of the game i have stumbled upon files and variables for a missile launcher and cannon. Going to see if i can modify that and find some trouble to get into lolĮdit 2: The more I wake up and look at core and metadata, the more I believe its just core.yaml that effects the squad and not metadata.yaml. Going to do some tinkering around today as my roommates are doing some other stuff today so i have time to play around with Phantom Brigade again lol.Įdit: I believe the squad list is in core.yaml and maybe metadata.yaml in the save location. I stumbled upon it on accident, or it was in the main directory where i seen it possibly. Since 1996 (as a Brigade, 1980 as a Battalion), we’ve been supporting our Airborne community members in a variety of ways and measuring our success not by monetary size, but by more qualitative measurements such as the scale and effectiveness of our efforts. I think theres a way to change how many units go out into battle in the save location. Here at Phantom Airborne Brigade Inc, we’re committed to investing our expertise and resources in order to further achieve our cause. as to add new pilots and units i messed with the default save file and just copied one of my existing characters opened up the copied characters file, and made necessary changes to make it unique and then i would do the same thing for units, copy a unit make some changes and set pilot to the new one so you dont have 2 of the same mech and pilot.